Friday, October 28, 2011

Precursors of the Open Hardware movement

The Open Hardware Movement has precedents that might help us to understand how to make the best use of Knowledge Commons:



Note the motivation for improvement and the public sharing of a well defined metric of improvement.

Monday, September 5, 2011

Sugar on an iBook



Xubuntu on an ancient iBook supports a vnc remote client that allows me to run Sugar, capture an image, & share to Seamless Services blog. If here, where else, & for whom?

Tuesday, August 9, 2011

Posting via Trisquel4.5 Sugar


I tried to take a photo and post it here. Captured the photo but lost it in the process of adding it here. Now, I'll try an intermediate save to see whether that helps.

Yes, that worked but getting text input back challenged me briefly. I needed to "Save Now" before I could enter text again. The problem seems to lie in hitting the "Done" button on the image upload tab. The browser seems to interpret that as a message to close the browser session rather than just close the tab and return to the original tab. Submit a bug report?

The photo question comes from the annual world-wide day of service originating in New Haven.

Monday, July 18, 2011

Posting from the Sugar Browser

Sugar TurtleArt: flower from nested repeats of a square.
TurtleArt Flower: nested repeats of a square.

Tony Forster regularly blogs about work he has done using Sugar. He shares that work at http://tonyforster.blogspot.com. His work includes screen shots from Sugar. I wonder whether I am able to do similar work with my current install of Sugar (a Trisquel Virtual Machine running in VirtualBox). So, I am using this entry to test. I am able to add text and Blogger keeps my work.

Then, I tried to upload an image from the Sugar Journal. The browser let me select an image and previewed it. But, when I tried to submit the image to my Blogger picture-base, it threw me out of the Browser Activity and back into the Journal. I needed to sign in again and found that Blogger kept my text but did not add the image.

Now, I see that I have multiple tabs in the Sugar Browser and that I can return to editing my post before indicating that I am "Done." Blogger was able to successfully upload the image and integrate it into my post. Will have to learn what combination steps is required to reliably reproduce this process.

Friday, July 8, 2011

MTA Capstone Video: 11 Pilot Project Abstracts

I finished editing and adding the jazz audio track to the eleven students' presentations for the Capstone Assembly in May. These brief presentations were intended to help students understand the scope of Capstone projects and help them to choose which two of the sessions they wanted to see for the full presentations the following week.

I uploaded it to a personal account at Vimeo. Once things work well, I'll establish an institutional account so that school personnel can manage in the future.

MTA Capstone 2011 Pilot Projects from Stephen Spaeth on Vimeo.

Thursday, June 30, 2011

Charter Schools in Maine

After many years resisting the development of charter schools, the Maine Legislature has passed Charter School Legislation and Governor LePage has signed LD 1553 into law. Two features of the legislation are particularly interesting:
7. Teachers – All full-time teachers in charter schools must either hold an appropriate teaching certificate or become certified within three years of the date they are hired, excepting those with an advanced degree, professional certification, or unique expertise and/or experience in the curricular area they teach. ...
...
9. Virtual Chartered Schools – LD 1553 adopts the language of the national model bill that defines and allows virtual chartered schools.
I'm interested to see how these develop.

Monday, June 27, 2011

Stowe's Brunswick and Bowdoin

The Stowe Society's "Stowe at 200" Conference included a walking tour of sites in Brunswick associated with Stowe. Polly Kaufman lead the tour starting at the Pjepscot Historical Society building. Fifty or more people participated with a small number from the Stowe Society, a few more from the conference and most from the general public in the area.

Dr. Kaufman carried photocopies of some notes and images of interest. I found the following image from collections at the New York Public Library via Wikimedia Commons that shows sites more as Stowe experienced them.

Bowdoin College 1845
By Lane & Scott, FitzHugh Lane [Public domain], via Wikimedia Commons

The most easily identified buildings in the lithograph from the left are: First Parrish Church, Massachusetts Hall, Winthrop Hall, Maine Hall, Bowdoin Chapel, and Appleton Hall. Dr. Kaufman related the story of Harriet Beecher Stowe using her husband's office in Massachusetts Hall to write parts of Uncle Tom's Cabin.

Note a confusion in local informal history. The Bowdoin publication "Academic Spotlight" in an article "Tracing Lasting, Local Footprints of 'Uncle Tom's Cabin'" relates the story of a student tour guide who incorrectly identifies the site of Calvin Stowe's office as Appleton Hall.
As a student tour guide for Bowdoin's Office of Admissions, Tom Brickler '10 had led dozens of prospective students past Appleton Hall.
Stopping, he would say: "It was here, where Harriet Beecher Stowe sometimes worked on the novel Uncle Tom's Cabin." For full dramatic effect, he might add the words: "writing late into the stormy winter night."
The author of the Spotlight article suggests:
Though it is campus legend, no one knows for sure if Stowe—the wife of a Bowdoin professor—actually worked there during the years that she wrote the novel in Brunswick. But it hardly matters: The compulsion to imagine and re-imagine the daily existence of luminaries connected to Bowdoin—including Henry Wadsworth Longfellow, Joshua Chamberlain, and Nathaniel Hawthorne—is part of the ambience of being at such a historically significant college.
While it may "hardly matter" to casual visitors and some reporters, it clearly matters to Stowe enthusiasts and scholars. If these kinds of historical resources were more easily accessible, then perhaps we can increase the number of people who care about the historical details.

Thursday, June 23, 2011

Tracing Lasting, Local Footprints of 'Uncle Tom's Cabin'

Tracing Lasting, Local Footprints of 'Uncle Tom's Cabin', Academic Spotlight (Bowdoin)

Bowdoin's Academic Spotlight on Tess Chakkalakal's course on using place-based resources to connect with 21st Century reading of Uncle Tom's Cabin.

Includes a brief video clip of a class held in the First Parrish Church:




Can we build digital resources to support asynchronous access to experiences similar to this.

Saturday, April 30, 2011

hReview of MAMS ITeam site

Mentor led documentation

Apr 30, 2004 by SC Spaethphoto of 'Mt. Ararat MS ITeam Site'

Provides a useful overview and activities of the MAMS ITeam. Shows some student work on projects. Needs to provide more complete coverage of activities. Would be helpful to have students more engaged in the creation and management of the site.
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Meta: I write this review to test the microformat tools for hReview.

This hReview brought to you by the hReview Creator.

Sunday, April 17, 2011

Harriet Beecher Stowe on Child Labor

Harriet Beecher Stowe is most famous for her writing of Uncle Tom's Cabin. But her indignation against slavery seems to be matched by a similar feeling about child labor. A correspondent from England complained about a reference in Uncle Tom's Cabin to labor conditions for children in England. She responded as follows:



Beecher Stowe moved from Brunswick several years before the beginning of the Civil War. So, it seems unlikely that she would have seen this ironic outcome of her advocacy for the abolishment of slavery:



WANTED! 120 Girls and Boys to work in Maine cotton mills for 9 hours per day. L-A Museum and Maine State Archives.

Saturday, April 9, 2011

Modk.it testing via Crocodoc

I have been testing the Modk.it editor for Arduino. It works reasonably well in its current form but I need access to some features before I invest a lot more time into it. I have documented some of my work as part of a learning process record and had a screen-shot lying on my desktop that I use here to test Crocodoc:



The Annotation tool did not display when I examined the sample doc that I embedded in yesterday's post. The Annotation tools came as soon as I uploaded a document of my own. This seems like a useful tool for remote collaboration on a broader range of document types than Google supports.

The comments that I make on the screen shot describe my reactions to both current status of the Modk.it development and features of Crocodoc.

Friday, April 8, 2011

Highlighting and Annotating Collaborative Work

Theron bookmarked (Diigo/Theron_d) a page from Crocodoc, a html5 based document rendering engine, that supports high-lighting and annotation of pdf and other challenging document types. While Google is improving its capacity to support this kind of collaboration on documents, they can use the competition.



The chunk of text below came from a copy and paste of a selection on page 22:

 The longest path is the
shortest and the shortest
path is the longest
The shortest route to learning the craft
of a field is the one that, at first glance,
appears the longest.To really learn
something, you must understand the
basic concepts of your field.If you
try to skip,

I copied and pasted because the tool did not seem to work when I tried it.

Inevitable. But how to get there from here?

Maine ASCD invited Bea McGarvey back for their Spring 2011 conference. She will promote the Mass Customization of Learning. MAMS ITeam and Capstone participants explore this frontier. I try to identify and develop opportunities for students to find a compelling interest and develop it as individuals or small groups. But the approach is so different from most of students' other experiences in school, that many find the transition very challenging. When I see evidence of students getting the idea, I try to have them show-case their accomplishments.

At yesterday's ITeam meeting, I tried to help the whole group look at the Minecraft explorations as an example of what it means to find an engaging creative medium and then spend time outside of school to explore and develop that interest. The Minecraft explorers seemed to appreciate the recognition of their efforts but the robotics crew dismissed the idea because they are not interested in it at all. And, when conferred later, they wanted to know what they should do next because robotics were interesting but didn't sustain their engagement. When I turned the question of what to do next back to them, some waxed nostalgic for last year's student-teacher ratio. I reminded them that we have to find an approach that doesn't rely on favorable ratios.

Erik Kramer share the link to the following video:


Meg and Alex are developing lessons through CREA that they plan to share with elementary school students at Bowdoin Central and Woodside Elementary Schools. Can older students learn Squishy Circuits and similarly share them with young children?

Tuesday, April 5, 2011

Learning Analogies


SAT Question of the Day:

Redstone Circuits : Minecraft :: ________ : Arduino Robotics
  1. LEDs
  2. AppInventor
  3. Modk.it Editor
  4. Cellbots and Servers
  5. All of the above and more!
We use a project-based learning approach for ITeam. I want students to engage with the work so that they choose to spend time outside of school to work on their projects. So, I give them latitude in selection and encourage them to shoulder part of the project management responsibilities so that we can customize their learning. Since many have never learned this way in school, we have challenges making the transition to this way of learning. One of the biggest challenges is getting them to document the work they have done in ways that we can share with stakeholders and other interested parties.

Our recent foray into Minecraft originated in student engagement that they used to convince me that I had misinterpreted the genre. I saw the chopping as destructive and did not yet understand the real intent of the activity as gathering raw materials for creating new materials and artifacts.

Now, I am learning that some middle school ITeam members are setting up multi-user Minecraft servers at home and are developing the ability to tune-them to meet specifications that support our learning needs. Coby told me today, that he has shifted his focus from creating objects and structures in Minecraft to understanding and creating tools for others to use. He clearly has established a Pre-Capstone Project that shows potential for transferring what we are learning in the MTA Capstone Project to middle school and beyond. Clearly, we are shifting roles and moving toward authentic co-learning.

How can we help all students at all levels to take more responsibility for helping to manage their own learning?

----------------
The answer is clearly 5. All of the above and more!


Now, if I can just keep up with them. But, Coby described getting help from the Minecraft admin community in setting up port-forwarding in his network settings. So, I hope we have reinforcements ready in the wings in the form of mentors in new cultures of learning that David Thomas and John Seeley Brown describe in their book the New Culture of Learning:
In this connected world, mentorship takes on new importance and meaning
Where traditionally mentoring was a means of enculturating members into a community, mentoring in the collective relies more on the sense of learning and developing temporary, peer-to-peer relationships that are fluid and impermanent. Expertise is shared openly and willingly, without regard to an institutional mission. Instead, expertise is shared conditionally and situationally, as a way to enable the agency of other members of the collective.

Learning from students and others

Members of the MAMS ITeam shared their interest, engagement and creativity using Minecraft. But when I ask them to connect their work in Minecraft, with learning in school, they don't provide compelling examples or analysis. I tried to illustrate last week with the high school students' example of creating a model of a cell in Minecraft as a high school biology assignment. I don't know how effective that was.

Paul Soares, Jr. posted this link to a video (that showed up in Joel Levin's blog) of Minecraft project that illustrates more compelling connections to desired learning outcomes:



Does this exemplar help students to understand what we are trying to develop? Last year ITeam members tried to use Alice to meet Mr. Hale's social studies assignment to create a town. They used the libraries of available objects to create responses but the medium seemed to lead them away from his assignment and toward something that it could support. Does Minecraft provide more generic materials that can be used to meet assignments to represent various time-periods and cultures?

Sunday, April 3, 2011

MinecraftTeachr talks about elementary learners

Get Flash



Minecraft FM interviews Joel Levin, Mindcraft Teachr, about his use of Minecraft with elementary school students. Points to Minecraft In School, a PBWorks wiki, as another resource. Using multi-player server otherwise just playing. Wants the collaborative activities. Using Craftbukkit with plug-ins for managing what they can and can't do.

The press continues with an interview at KQED

Levin’s words, “exactly what is so appealing to me about Minecraft as a teaching tool. It’s so open ended and extensible. I really think of it more as a canvas than a game. I’m able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I’m able to think about what I’m trying to teach and then design an entire world around that.”

and another at ArsTechnica.

"l chose Minecraft specifically because it's so open-ended," Levin told Ars. "The game presents you with a huge open world and you can do any of a dozen different preset activities. Or you can go off and create your own content. That alone gives me a ton of freedom to invent content for the kids to engage in. I don't let them just play the game however they want. They must follow a path I lay out for them, which allows me to carry out lesson plans."

One of the elements that Levin requires is that students all work in a Multi-user setting and that the challenges he poses strongly encourage collaboration. Would a multi-user environment help to foster communication and collaboration among ITeam members?

Friday, March 25, 2011

Transferring communication from channels to platforms

When services provide web-based support forms, I often wish I had a copy of what I wrote to them because it has value to me and perhaps beyond. So, I copy it here to preserve the text and share in the future.
I read through the FAQs and couldn't find a description of how to transfer a user's account to membership in a class. Students in our class have spread the word to some of their classmates about using GSM. They have signed up at home using free accounts. We'd like to transfer some of those accounts to our classroom/institutional account. For example, one of them has created a Featured Game.

Can I transfer his existing ID to our classroom, do you have to make that change, or do kids who want to join the class have to start again from scratch to build their GSM cred?

Thanks for your assistance.

SC Spaeth, MSAD75 Mentor

I checked one more FAQ in the Institutional sign up area it it seems as if kids can use the link to associate existing accounts with the class:

Q: How do students (and other teachers) join my class/instituion and start using Gamestar?

A: Once your class or institution is set up, you'll receive an email and confirmation page message. This message will contain a friendly link for your students to follow to join your institution/class. When they follow the link, they'll have the opportunity to create a Gamestar Mechanic account. This account will automatically be joined to your class/institution. (If they already have a Gamestar account, they'll be able to use that account to join your class/institution, too). Once they complete this step, they'll enjoy all the features of your subscription.

Let's hope that this community can develop into passionate affinity spaces that James Paul Gee advocates for learning in the 21st Century.

Fifth-grade student at WES creates a featured game in Gamestar Mechanic


A fifth-grader at Woodside Elementary School created a game that Gamestar Mechanic has featured on its Game Alley:



Use this link to Josh's Dark Realm to see the full-size version.
Gamestar Mechanic provides embed codes to make it possible to share student' s work on websites outside of Gamestar's. But the embed code contains Javascript so I suspect that this attempt to share his work will fall short of the intended. He is well on his way to creating his digital portfolio of evidence of 21st Century learning outcomes. I fully expected this embed to fail because of restrictions on Javascript. But it worked! Unfortunately, the dimensions of the game are greater than the layout for this blog will allow. Clicking on the "Play" button opens the game in half a window. Need some work on this to recognize his achievement. Use this link to his Dark Realm in order to see the full size.

Thursday, March 24, 2011

CellBots Remix


In anticipation of the upcoming US Open Robotic Soccer Tournament to be held at Bowdoin College, I shared the work with members of the MAMS ITeam. Tim H. helped to explore this set of tools. Here, I show that other hand-held devices can also access the page. Avery showed that he could also see it on his iPad. We need to find ways to secure and detect these kinds of services in order to ensure safety and decorum.

Thursday, March 17, 2011

Uncle Tom's Cabin at ARIS

From Drop Box

Illustration by Hammatt Billings [Public domain], via Wikimedia Commons

The original image is in the public domain and shared at Wikimedia Commons. I added a medium resolution (500px jpeg) photo as display media for an ARIS item. The Harriet Beecher Stowe NPC (non-player character) gives the player a copy of Uncle Tom's Cabin after engaging in a dialog.

ARIS initially displays the full height of the image but supports touch-screen zoom and panning of the image. Here, I zoomed into Billings' illustration but kept Stowe's name and print run (150,000 copies) in view. Then I took the screen capture of the image which includes the ARIS Controls. The 'Detail' button brings up a brief caption and attribution information.

The iPhone's system (iOS 4.2) supports zooming into the image far enough to see pixellation easily for individual words. I suspect that this does not detract much from the quality of the exhibit as iPhone users experience it but may be more of an issue if players are using iPads. If people want to study the image in more detail, then the attribution information will allow them to easily locate and inspect the image at the highest resolution available (1024 px width).