Note the motivation for improvement and the public sharing of a well defined metric of improvement.
Friday, October 28, 2011
Precursors of the Open Hardware movement
Note the motivation for improvement and the public sharing of a well defined metric of improvement.
Monday, September 5, 2011
Sugar on an iBook
Tuesday, August 9, 2011
Posting via Trisquel4.5 Sugar
I tried to take a photo and post it here. Captured the photo but lost it in the process of adding it here. Now, I'll try an intermediate save to see whether that helps.
Yes, that worked but getting text input back challenged me briefly. I needed to "Save Now" before I could enter text again. The problem seems to lie in hitting the "Done" button on the image upload tab. The browser seems to interpret that as a message to close the browser session rather than just close the tab and return to the original tab. Submit a bug report?
The photo question comes from the annual world-wide day of service originating in New Haven.
Monday, July 18, 2011
Posting from the Sugar Browser

TurtleArt Flower: nested repeats of a square.
Tony Forster regularly blogs about work he has done using Sugar. He shares that work at http://tonyforster.blogspot.com. His work includes screen shots from Sugar. I wonder whether I am able to do similar work with my current install of Sugar (a Trisquel Virtual Machine running in VirtualBox). So, I am using this entry to test. I am able to add text and Blogger keeps my work.
Then, I tried to upload an image from the Sugar Journal. The browser let me select an image and previewed it. But, when I tried to submit the image to my Blogger picture-base, it threw me out of the Browser Activity and back into the Journal. I needed to sign in again and found that Blogger kept my text but did not add the image.
Now, I see that I have multiple tabs in the Sugar Browser and that I can return to editing my post before indicating that I am "Done." Blogger was able to successfully upload the image and integrate it into my post. Will have to learn what combination steps is required to reliably reproduce this process.
Friday, July 8, 2011
MTA Capstone Video: 11 Pilot Project Abstracts
I uploaded it to a personal account at Vimeo. Once things work well, I'll establish an institutional account so that school personnel can manage in the future.
MTA Capstone 2011 Pilot Projects from Stephen Spaeth on Vimeo.
Thursday, June 30, 2011
Charter Schools in Maine
7. Teachers – All full-time teachers in charter schools must either hold an appropriate teaching certificate or become certified within three years of the date they are hired, excepting those with an advanced degree, professional certification, or unique expertise and/or experience in the curricular area they teach. ...I'm interested to see how these develop.
...
9. Virtual Chartered Schools – LD 1553 adopts the language of the national model bill that defines and allows virtual chartered schools.
Monday, June 27, 2011
Stowe's Brunswick and Bowdoin
As a student tour guide for Bowdoin's Office of Admissions, Tom Brickler '10 had led dozens of prospective students past Appleton Hall.
Stopping, he would say: "It was here, where Harriet Beecher Stowe sometimes worked on the novel Uncle Tom's Cabin." For full dramatic effect, he might add the words: "writing late into the stormy winter night."
Though it is campus legend, no one knows for sure if Stowe—the wife of a Bowdoin professor—actually worked there during the years that she wrote the novel in Brunswick. But it hardly matters: The compulsion to imagine and re-imagine the daily existence of luminaries connected to Bowdoin—including Henry Wadsworth Longfellow, Joshua Chamberlain, and Nathaniel Hawthorne—is part of the ambience of being at such a historically significant college.
Thursday, June 23, 2011
Tracing Lasting, Local Footprints of 'Uncle Tom's Cabin'
Saturday, April 30, 2011
hReview of MAMS ITeam site
Mentor led documentation
Apr 30, 2004 by SC Spaethwebsite0.3Provides a useful overview and activities of the MAMS ITeam. Shows some student work on projects. Needs to provide more complete coverage of activities. Would be helpful to have students more engaged in the creation and management of the site.
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Meta: I write this review to test the microformat tools for hReview.
This hReview brought to you by the hReview Creator.
Sunday, April 17, 2011
Harriet Beecher Stowe on Child Labor
Beecher Stowe moved from Brunswick several years before the beginning of the Civil War. So, it seems unlikely that she would have seen this ironic outcome of her advocacy for the abolishment of slavery:
WANTED! 120 Girls and Boys to work in Maine cotton mills for 9 hours per day. L-A Museum and Maine State Archives.
Saturday, April 9, 2011
Modk.it testing via Crocodoc
The Annotation tool did not display when I examined the sample doc that I embedded in yesterday's post. The Annotation tools came as soon as I uploaded a document of my own. This seems like a useful tool for remote collaboration on a broader range of document types than Google supports.
The comments that I make on the screen shot describe my reactions to both current status of the Modk.it development and features of Crocodoc.
Friday, April 8, 2011
Highlighting and Annotating Collaborative Work
The chunk of text below came from a copy and paste of a selection on page 22:
The longest path is the
shortest and the shortest
path is the longest
The shortest route to learning the craft
of a field is the one that, at first glance,
appears the longest.To really learn
something, you must understand the
basic concepts of your field.If you
try to skip,
Inevitable. But how to get there from here?
Tuesday, April 5, 2011
Learning Analogies

- LEDs
- AppInventor
- Modk.it Editor
- Cellbots and Servers
- All of the above and more!
In this connected world, mentorship takes on new importance and meaningWhere traditionally mentoring was a means of enculturating members into a community, mentoring in the collective relies more on the sense of learning and developing temporary, peer-to-peer relationships that are fluid and impermanent. Expertise is shared openly and willingly, without regard to an institutional mission. Instead, expertise is shared conditionally and situationally, as a way to enable the agency of other members of the collective.
Learning from students and others
Paul Soares, Jr. posted this link to a video (that showed up in Joel Levin's blog) of Minecraft project that illustrates more compelling connections to desired learning outcomes:
Does this exemplar help students to understand what we are trying to develop? Last year ITeam members tried to use Alice to meet Mr. Hale's social studies assignment to create a town. They used the libraries of available objects to create responses but the medium seemed to lead them away from his assignment and toward something that it could support. Does Minecraft provide more generic materials that can be used to meet assignments to represent various time-periods and cultures?
Sunday, April 3, 2011
MinecraftTeachr talks about elementary learners
Minecraft FM interviews Joel Levin, Mindcraft Teachr, about his use of Minecraft with elementary school students. Points to Minecraft In School, a PBWorks wiki, as another resource. Using multi-player server otherwise just playing. Wants the collaborative activities. Using Craftbukkit with plug-ins for managing what they can and can't do.
Levin’s words, “exactly what is so appealing to me about Minecraft as a teaching tool. It’s so open ended and extensible. I really think of it more as a canvas than a game. I’m able to construct these elaborate experiences, settings, and stories for the kids to move through. Rather than having to shoehorn a lesson around a game, I’m able to think about what I’m trying to teach and then design an entire world around that.”
"l chose Minecraft specifically because it's so open-ended," Levin told Ars. "The game presents you with a huge open world and you can do any of a dozen different preset activities. Or you can go off and create your own content. That alone gives me a ton of freedom to invent content for the kids to engage in. I don't let them just play the game however they want. They must follow a path I lay out for them, which allows me to carry out lesson plans."
One of the elements that Levin requires is that students all work in a Multi-user setting and that the challenges he poses strongly encourage collaboration. Would a multi-user environment help to foster communication and collaboration among ITeam members?
Friday, March 25, 2011
Transferring communication from channels to platforms
I read through the FAQs and couldn't find a description of how to transfer a user's account to membership in a class. Students in our class have spread the word to some of their classmates about using GSM. They have signed up at home using free accounts. We'd like to transfer some of those accounts to our classroom/institutional account. For example, one of them has created a Featured Game.
Can I transfer his existing ID to our classroom, do you have to make that change, or do kids who want to join the class have to start again from scratch to build their GSM cred?
Thanks for your assistance.
SC Spaeth, MSAD75 Mentor
I checked one more FAQ in the Institutional sign up area it it seems as if kids can use the link to associate existing accounts with the class:
Let's hope that this community can develop into passionate affinity spaces that James Paul Gee advocates for learning in the 21st Century.Q: How do students (and other teachers) join my class/instituion and start using Gamestar?
A: Once your class or institution is set up, you'll receive an email and confirmation page message. This message will contain a friendly link for your students to follow to join your institution/class. When they follow the link, they'll have the opportunity to create a Gamestar Mechanic account. This account will automatically be joined to your class/institution. (If they already have a Gamestar account, they'll be able to use that account to join your class/institution, too). Once they complete this step, they'll enjoy all the features of your subscription.
Fifth-grade student at WES creates a featured game in Gamestar Mechanic

A fifth-grader at Woodside Elementary School created a game that Gamestar Mechanic has featured on its Game Alley:
Use this link to Josh's Dark Realm to see the full-size version.
Gamestar Mechanic provides embed codes to make it possible to share student' s work on websites outside of Gamestar's. But the embed code contains Javascript so I suspect that this attempt to share his work will fall short of the intended. He is well on his way to creating his digital portfolio of evidence of 21st Century learning outcomes. I fully expected this embed to fail because of restrictions on Javascript. But it worked! Unfortunately, the dimensions of the game are greater than the layout for this blog will allow. Clicking on the "Play" button opens the game in half a window. Need some work on this to recognize his achievement. Use this link to his Dark Realm in order to see the full size.
Thursday, March 24, 2011
CellBots Remix

In anticipation of the upcoming US Open Robotic Soccer Tournament to be held at Bowdoin College, I shared the work with members of the MAMS ITeam. Tim H. helped to explore this set of tools. Here, I show that other hand-held devices can also access the page. Avery showed that he could also see it on his iPad. We need to find ways to secure and detect these kinds of services in order to ensure safety and decorum.
Thursday, March 17, 2011
Uncle Tom's Cabin at ARIS
| From Drop Box |
Illustration by Hammatt Billings [Public domain], via Wikimedia Commons

